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Drifting lands
Drifting lands













drifting lands

I found myself stuck in my hangar for hours, trying out different items, to see if they pair up well with each other. This is the biggest highlight for Drifting Lands. Keeping an eye on what you equip is essential here, and knowing what play style you are aiming for seems more crucial in Drifting Lands. Certain items will sometimes include a flaw which can be more of a big problem that what it can give your ship. Some items give bonuses to certain skills while some actually give drawbacks for using it. In action RPG style, you can equip new engines, weapons, boosters, armour, CPU, and more to improve the stats of your ship. Completeing a mission allows you to come home with new gear to try out. The typical power ups that are common in games like these are replaced with loot. So in the end, dying could slowly set you back if you are unlucky. There is also chances of gear breaking if you trigger Auto Retreat. But don't think Auto Retreat saves you from any setbacks. Without Auto Retreat, once your life hits 0, you actually lose your whole ship. It lets you retreat the mission once your ship’s life hits 0 but losing all your loot in the process. This is one of your passive skills and is equipped at the start. There is one skill though that I have yet refused to remove since I started playing the game – Automatic Retreat. It's a welcomed challenge to find that perfect balance of offense and defense before a sortie. It becomes more of the player finding if the skills he/she have equipped will complement my current ship and gear. Some skills are offensive while some are passive. Some skills can absorb certain enemy fire for a few seconds, while one skill can slow down time, making escape possible. But they have skills that help with those difficult situations. Is the bullet hell as crazy as certain shmup classics? That's open for discussion, but I found myself bracing for impact instead of finding a pattern in hopes to lessen the blow. It’s definitely a bullet hell shooter in its own right. That alone will give you the idea that this will be no cakewalk. As you start the game, you are given a choice of playing the game on “Forgiving Mode” or “Normal Mode”. It’s a predictable little story but the real fun in Drifting Lands is the hunt for better loot and to overcome the game’s tougher challenges. odd jobs will come your way from them and it will always lead you into destroying corporate-made machines for cash. Initially, the levels were definitely visually enthralling, but the level designs are too frequently repeated, so, unfortunately, the effect didn't maintain itself throughout the game.You play as one of the pilots in a ship called the Ark, a space station that houses mercenaries and other characters. The backgrounds were both simple and aesthetically pleasing, and I enjoyed stuff like the billowing clouds that drifted over distant peaks or riding through a lighting storm as I ripped through countless opponents. Best of all were the backgrounds and ship designs in combat. The rooms in the ark or where the plot progresses were well crafted and detailed: one such scene was a dingy bar lit with dusky lights and sultry guests that reminded me of other sci-fi movies and games I had played/watched. I found Drifting Land's hand-drawn graphics to be both beautiful and stand out amongst other games. I admire the ambition and breadth of the game, but I never felt addicted to the combat outside of rare instances that were mostly ephemeral.

#DRIFTING LANDS FULL#

There is a lot that is done well with the gameplay, but there are definitely some glaring weaknesses that detract from the game's full potential. There are points of crushing difficulty, but I found that the ability to heal and just let enemies fly off the screen took me out of the pilot's seat on many occasions. I often found that I could easily just avoid enemy encounters if I had to, and I could survive, whereas I wanted the combat to feel more immediate. The bombastic explosions and relief of overcoming a foe are often diminished in Drifting Lands, though I did really enjoy the frantic moments where I had to use my abilities in a chain to survive the onslaught. The guns are underwhelming, and you usually need to lock onto an enemy and hold for a few seconds before it blows up. The controls work well, and I really enjoyed tinkering with new parts and abilities in combat, but after playing through a few missions, and having to grind a little bit to improve my ship, I began to feel disinterested in the game, and I was playing the game more for how I could alter my ship between skirmishes rather than the combat, which is the meat of the gameplay.















Drifting lands